Gris

I was intrigued to check out GRIS when Devolver Digital announced it on Twitter a long time ago because they rarely fail me with their released games. When I initially saw the trailer, I was a little taken aback because I believe GRIS is the first game since Firewatch where I believed the aesthetics and animation were too wonderful to be real. Both games don’t strive for realism in their visuals, but the overall aesthetic is right up my alley, and I’m delighted GRIS proved me wrong when I played it on the Nintendo Switch in December. It was one of my favorite console games last year because it managed to be the perfect blend of exploration, light puzzle solving, and platforming without overstaying its welcome. When it was announced that it will be released for iOS, I was understandably ecstatic.

In GRIS, you take on the role of Gris, a young girl struggling with the stages of grief. As you go around the game’s beautiful landscapes, you’ll notice Gris mature emotionally and come to terms with what’s going on. Gaining particular powers and being able to add additional color to the world are examples of this. The story is delivered through non-verbal brief cutscenes and wonderfully animated critical in-game situations.

In terms of basic gameplay, expect a mix of light platforming and puzzle solving, as well as exploration in a side-scrolling environment. The trip and how Nomada Studio expresses distinct feelings through the game world and the addition of colors are a big part of the GRIS experience. Gris gains new skills over time, and you are frequently introduced to a new ability by solving a small problem to familiarize yourself with the new mechanic. You then use this, along with other skills, to tackle some of the more difficult segments later on. When I played GRIS on Switch, I only had problems with two puzzles at the conclusion of the game, and when I replayed it on iPhone and iPad, I remembered practically every solution.

Description

Gris is a bright young girl who is immersed in her own world. While struggling with a traumatic event in her life. Her anguish is reflected in her attire, which bestows new skills to help her traverse her faded reality. Gris will grow emotionally and experience her environment in new ways as the story progresses. Exposing new avenues to explore with her new powers.

GRIS is a tranquil and evocative experience that is devoid of danger, frustration, or death. Players will go through a painstakingly crafted environment that is brought to life through delicate imagery. Precise animation, and a beautiful original score. As more of Gris’s environment becomes available, light puzzles, platforming sequences. And optional skill-based challenges will appear throughout the game.

GRIS is a user interface with almost no text and only a few control reminders. Represented by universal icons. Anyone, regardless of their native tongue, can enjoy the game.

Gris is a platform-adventure game released by Devolver Digital and developed by Nomada Studio in Spain. The game was launched in December 2018 for Nintendo Switch, macOS, and Microsoft Windows. As well as in August 2019 for iOS, November 2019 for PlayStation 4, and April 2020 for Android. Over a million copies of the game have been sold.

 

Synopsis

 

The game follows Gris, a young lady who awakens in the palm of a crumbling woman statue. She tries to sing out, but she gets choke up, and the statue’s hands break, allowing her to fall to the colorless soil below. Following her landing, the girl walks forward and comes across a series of unusual constructions. That appear to powered by enigmatic spots of light that resemble stars. The girl can collect these lights to unlock new abilities. Such as the ability to transform into a massive block of stone. And the ability to create new constellation-based pathways.

The girl can travel to four new locations after reaching a central tower to collect lights. And restore color to her world at statues that resemble the damaged one from the beginning of the story. A desert with windmills, a lush forest, underwater caverns, and a world with light-based structures are among the areas. She meets a variety of living entities along the road. Some of whom assist her in her quest, as well as an inky black monster that manifests as gigantic beasts. That threaten to engulf the girl. The girl’s final ability is the capacity to sing once more. Which allows her to bring life to various flora and artificial animals.

 

Development

 

Gris created by Nomada Studio. A Barcelona-based studio founded by two Ubisoft workers, Roger Mendoza and Adrián Cuevas, and artist Conrad Roset. After a fortuitous meeting. Roset and Cuevas met during a farewell party for Cuevas. Who was temporarily relocating to Ubisoft Montreal to work on Rainbow Six Siege. Roset told Mendoza and Cuevas that he wanted to work on video games. And the two wanted to make an independent game but lacked the artistic talents. So the three decided to start Nomada Studios.

The developers faced certain particular challenges as a result of the art style. Because the game becomes more dynamic as players go, designing appealing early stages proved difficult. The crew eventually came up with a solution by drawing influence from Iwagumi aquariums.

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