Zombie Tsunami

You begin with a single zombie, who must run and leap in order to gather cash and avoid falling into obstacles. It doesn’t take long before you come upon your first prey… I mean, human being. They will follow your tap to jump motions, effectively acting as extra lives, as a result of you chomping down on their delectable brains and turning them into zombies (adding a dash of Grim Joggers into the gameplay stew). As the game progresses quicker and more mines and tanks are hurled at your merry company by the miserable human army, you’ll find yourself with a full swarm of zombies trailing behind you.

As soon as your last zombie is dispatched, whatever objectives you have performed will be added together (awarding you cash for leveling up), and the game will begin cataloging the brains that have been devoured. Once you have filled the screen with brains from numerous plays, you will be awarded a lottery ticket, which will allow you to choose from a variety of things from the store. The store is just what you would expect it to be. Spending coins on ridiculous hats and novelties is one option, but there’s also an upgrade screen that adds bonuses to the game, giving you something more to strive for.

Now, much of the allure of Zombie Carnival is derived on the way it is presented. When it comes to gaming, there’s something about games done in a claymation manner that just adds to the overall enjoyment of the experience. From the zombies’ wide-eyed stare to their feeding motion to their particular enormous form, everything works together to ensure that there is never a dull moment.

Description

Zombie Tsunami is the zombies are rising up in revolt! Attack the city with a horde of zombies. Turn passersby into zombies, and try to amass the largest army of zombies possible.

Eat your pals and then challenge them to a wild race by destroying everything in your path. While you eat them.

Zombie Tsunami has proudly reached the milestone of 400 million gamers across the globe.

The game is divided into three increasing rounds, each of which includes a variety of minor events. Governed by the flipping of cards and the placement of those cards. On the center road map.

Everyone resolves these cards as they are revealed, and in most cases. Everyone can take action at the same time. Keeping the game moving at the appropriate 28 Days Later speeds. Smaller incentives, such as new zombie reserves, can appear between cards on occasion. But the quality of these card events is what drives the game’s overall success or failure.

 

Jumping over holes and dodging traffic

The city authorities have done a truly appalling job of keeping the roads in this area in good condition. The potholes are quite dangerous! These types of cards involve everyone rolling their zombie cubes. And loosing any that land face up, up to the limit specified on the card. Until the limit is reached. While it may not appear to be much. This is just a catch-up mechanic that is actually pretty entertaining.

Because zombies (famously) only have one face, it appears improbable. That you will lose many of them, increasing the emotional payoff. When they occur for a specific individual. It’s amusing, and it can be resolved in a short period of time. For starters, this is the perfect light-hearted party game fodder.

 

Pushing heavy things

Various vehicles, including cars, tanks, buses, and planes. Have selfishly obstructed the flow of traffic and must be moved out of the way. However, the number of zombies required to shift such obstacles. It is generally greater than the amount of zombies any one player will have collected. And it looks that groups are Zombie Tsunami’s most effective mechanic. In order to determine which group they will be placed in. Players must choose one of three colored vote tokens from their possession. To determine if they have succeeded, all players in the same group add their total zombies together. Failure, as we all know, comes with a price.

You have the freedom to manipulate this vote in whichever way suits your needs. Including secretly waving tokens at players you wish to ally with. Betraying individuals terribly, and attempting to force the leader to leave the game on their own. It’s a lot of fun, and the only limit is the group’s collective creativity.

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